Dogfight: 80 Years of Aerial Warfare is a classic PC flight combat simulator that provides numerous hours of gameplay. It features real cockpits with fully functional instruments, three game modes and six historically accurate aircraft ranging from WWI, WWII and the mid-20th Century. Dogfight also includes realistic flight characteristics, dynamic weather, sophisticated strategic mission planning, detailed strategic resource management and multiple use missions.
Join the war from the cockpit of any of the twelve aircraft featured in Dogfight for the first time in history and experience the intensity of aerial combat for yourself.
12 historically accurate aircraft spanning 80 years of warfare.
Three game modes: Duel, Mission and What If.
Authentic cockpits with fully functioning instruments.
Third-person and first person view with realistic all-around cockpit vision.
True-to-life flight dynamics.
Realistic flight characteristics, dynamic weather, and sophisticated strategic mission planning.
Detailed manual.
Aircraft include the Sopwith Camel, Fokker DR1, MkII Supermarine Spitfire, Messerschmitt Bf109E, North American F-86F, McDonnell Douglas F-4f Phantom II, British Aerospace Sea Harrier FRS: 1, Dassault Breguet Mirage IIIE, General Dynamics F-16C/D Fighting Falcon, MiG 23 “Flogger 1”, and Mikoyen-Gurevich MiG-15.
Scenarios include WWI over Northern France, WW2 over the Channel and English coast, North Korea between the Kimpo airfield and Yalu river, Vietnam over Hanoi and Haiphong, the Falkland Islands over Port Stanley, and the Six Day War over the Bekaa Valley and the Golan Heights.
What if! feature allows you to mix and match any of the twelve aircraft with any of the missions. What to test your skills in a Spitfire against a Mirage of Syria? Have at it.
Warplanes
There are twelve aircraft to pilot.
The Sopwith Camel was the first fighter plane and was responsible for the plane’s name. It was a single seat airplane manufactured by the Sopwith Aviation Company. It was used in WWI by the British and Australians, as well as the Belgian Air Force.
The Fokker D.VII was an airplane of the type that was used as a trainer in the Dutch Military Aviation. Fokker designed his airplane with a single seat that could be converted to
Features Key:
What is new in this release?
- Build files and components have been reworked to be more portable.
- A new skin options panel with a click refresh feature.
- New board texture and support for longboard graphics images.
Requirements:
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Bspremier Board Skelt controls and a
kiosk supplied USB-keyboard to boot.
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Genesis(or any bootloadable MMC compatible hardware) with an MMC-SD card and Internet connection to download the game.
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Something to display graphics on for using the
game graphics.
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Unmarked cable, male to male…
and an UART cable for downloading/ uploading to/ from the Kiosk.
Changelog:
- New name and graphics.
- New downloading code to get the new graphics. The previous
downloading system broke due to a new mapper (not compatible
with Bspremier with the old version) and the way new graphics
are stored and read. - This version is for Kiosk user, not for playing with
Bspremier. This Kiosk is very limited in its hardware. It
runs both on a Raspberry Pi and on a MicroAVR with an SEGGER
PICAXE based console.
