
Additional Information
| Name | Fantasy Grounds – 5E: The Crypt of the Sun Lord |
|---|---|
| Publisher | chearna |
| Format | File |
| Rating | 4.72 / 5 ( 3392 votes ) |
| Update | (2 days ago) |
The Pathfinder A-Series is an exploration and adventure series produced by AAW Games that offers a wide variety of self-contained adventures for all five editions of the Pathfinder Roleplaying Game and its newer editions.
This A-Series 5E compatible Pathfinder campaign delivers 4-6 adventurers into the wilderness on a quest to retrieve a lost treasure. The party travels through the wilds of Serpent Lake, fighting monsters, solving mysteries, and making new friends along the way. This self-contained adventure is intended to be played as an in-game adventure in our popular A-Series setting.
For more information on the A-Series Pathfinder campaign setting check out or view the video at
Key Features:
Taken from the PDF:
If you are looking for a compatible 5E adventure and would like to play without purchasing a Fantasy Grounds License, you are in luck. A-Series games can be run in pure PC mode! You can adjust the difficulty of the game, but you won’t be able to use any of the Fantasy Grounds tools. For the full 5E ruleset, you will need to get the Fantasy Grounds Ultimate License (Basic is free).
RPG Name: A-Series 5E Compatible Pathfinder Adventure – The Crypt of the Sun Lord Adventure Level: 1 Monsters: 1
Special Thanks:
Thanks to Christopher Quick for proofreading the text and watching my videos with me!
Thanks to everyone on the FindMyGame Facebook group for helping me figure out the relationships between the skills of the Pathfinder Skills list!
A:
This is much like a “Flee the Ruins” style adventure.
The party goes on a quest to retrieve a ‘treasure’ from an ancient tomb in the wilderness.
The treasure is the Sunlord’s Treasure Chest.
They are searching for it in the ruins of a long abandoned Sunlord temple.
They are being tracked by the goblin thieves who have been sneaking around the area and are desperate to steal the Sunlord’s Treasure Chest.
There are 3 parts to the dungeon:
Entrance Cavern
Ruins
Ancient Tomb
The entrances are simple, requiring only a strength check.
The ruins entrance is easy to find, requiring a wisdom/perception check only.
The entrance to
Additional Information
| Name | Fantasy Grounds – 5E: The Crypt of the Sun Lord |
|---|---|
| Publisher | chearna |
| Format | File |
| Rating | 4.72 / 5 ( 3392 votes ) |
| Update | (2 days ago) |
Fantasy Grounds – 5E: The Crypt Of The Sun Lord Features Key:
- Play area: 2×4 ft. per player
- Weaknesses: New mini-plots each phase
- Maps can be a challenge but are easy to figure out
- Looking for an easier setting with a similar feel to the Above & Below games?
- Looking for the adventure that the Forgotten Realms campaign has to offer?
- Craft your own adventures without having to spend a lot of time on pre-setting?
- Helping customize the features that you need from a game?
Fantasy Grounds – 5E: The Crypt Of The Sun Lord Crack With License Key [Win/Mac]
The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka’Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins. The party pursues and finds themselves confronting undead guardians of the Sun Lord while avoiding dangerous traps.
Can you help the adventurers recover their precious keepsake? Or will you be the lucky find something much more sinister?
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I’ve spent many years crafting 5E rules and adventures for this beautiful setting. At long last the latest revisions have made it nearly ready to launch. Can’t wait for you all to experience the world of Picollan. I’ve created a set of materials to help you design and create your own adventures!
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4E: Dragon Age & Dungeon World:
For those players who still play 4E games, I have also released Dungeon World for your game. It’s like the 4E corebook, but with a reworked skill system.
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I hope you enjoy these materials, and please let me know what you think. I’ve tested the adventure and skills for use with the 5E core ruleset and the Dungeon World Ruleset. I’ve also tested it using the 4E core rules. The corebook and Dungeon World rules work well together for this adventure.
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Backers of the Bronze Hammer Kickstarter can get the Adventure A Week campaign first.
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If you are looking for a resource that supports the general Picollan world setting you can find it here:
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Each set includes high resolution maps, high quality maps, and illustration.
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Requires: Fantasy Grounds
System: 5E
Levels: 1-4
Rooms: Wilderness area, River of Life, Tomb of the Sunlord
Characters: 8
Ages: 14+
Edges: Chronic and Local Adversaries
Languages: ENGLISH
The adventure was designed to fit in a dungeon with an alternate level of the Tomb of the Sunlord, but may be played anywhere in the 5E setting as well.
A special thanks to all who helped craft the rules and make the world of Picollan a reality:
– This pdf was co-created with
B
d41b202975
Fantasy Grounds – 5E: The Crypt Of The Sun Lord With Key Free For PC [Latest]
Cult of the Eternal Light A sect of Skalmamists, followers of the gods of light has stalked the desert lands of the west for centuries. Driven from their home in the western deserts by a neighboring warlord, the cultists have continued their pilgrimage to the holy city of A’clat. While they have made contact with the city’s priests, they continue to practice their rites in the wastes.The advent of the PCs has disrupted their plans…and a foolish misunderstanding by the PCs has made them ripe for the Skalmists. The PCs are hunted by shadowy figures with piercing red eyes. Will they find and kill the cultists or be killed themselves? Will the cultists respond to the PCs’ sudden appearance? Will the PCs fail their first test of Initiation? If they do fail their Initiation, they will not find their way into the Vault of the Wyrm.The Party must make haste and set off in pursuit of the cultists. The PCs must convince the district watch and local guards that they are well suited for the task.Will the PCs make it to A’clat? Or will they return to the city they left only a few hours ago?Will the PCs be able to overcome the cultists of the Eternal Light? These are only a few of the questions that will be answered in the unique and 5E compatible adventure from A-AW Games. A life-threatening and magical maze awaits the party with a labyrinth of treachery and danger inside. The pathway to the heart of the Vault of the Wyrm has been carved out by the necromancers and their evil minions. Driven on by desire to fulfill their quest, the PCs must enter the maze. Will they find the entrance to the vault? Will they survive the onslaught of the necromancers? Will they make it out alive?The ultimate goal of the Pathfinder Society is to halt the descent of Morna into insanity. In the Vault of the Wyrm, the PCs must unravel the machinations of the necromancers. With the gnosis gained from the mission they will harness the power of the Sunlord’s Keep to banish the dark forces that have long dwelt in the southern city. Will the Pathfinder Society succeed? Will the PCs be able to win the trust of the gnostic faction in Morna?Or will they be forced to leave in failure and exile?With the innovative and unique 5E ruleset, A-AW Games have crafted a 5E adventure that follows the epic structure of
What’s new in Fantasy Grounds – 5E: The Crypt Of The Sun Lord:
The Sun Lord regards the order of the living with unholy contempt, and seeks to destroy them. His servants march throughout the land the earth and wilds, summoning and commanding monsters to kill and feed their master’s dark hunger.
In the domain of the Sun Lord, there is no law save the law of Fear and the law of Worm. His servants shuffle two-legged beast into mass hordes and send them forth to hunt and feast upon the living. Eventually, he grows too weak from the feasting to continue his devouring, and he is forced to return to consume his own power, but his ambitious minions, the Wormmen, continue to bring him food until he dies. It is thus that his most loyal servants cast him out of the storming heavens and establish the first of the territories of strange and wild lands which his servants call the Crypts of the Sun Lord.
Within the shadow of his lordship, any and all are fair game for his minions, and savage mercenaries and denizens of the Crypts eagerly summon and command their own monsters in defensive battles to protect the lesser folk.
The Sun Lord
14 Conquistadors
7 score
Character Type: Monstrous Monster
Abilities
Spells:
Earth: Protection, Delay
Bludgeon: Two-Handed Weapon, Piercing, Boulder, Trap
Curses: Corruption, Blindsense, Chaos, Dispel Magic
Insight:
Scales
Barrages
Vanishing
Fangs
Special Qualities:
As Usual
Race
Coleiri
In the Domain of the Sun Lord, Madness and Evil is etched into every fibre of Existence. It is thus that Existance was molded into the shape of the Sun Lord, first as a consuming projection of his madness, and later, as life grew within him, as a god.
Acolytes of the Sun Lord are the spawn of the taint that lies within him, and they are considered not human. They are trained since birth to be his executioners, for the Sun Lord learns and revels in Pain, while his minions escape any earthly worries through the numbing effects of Horror. His dominance over them has made them as pure as anything can be.
The sheer scale of the Sun Lord’s power is impossible to fathom, even for his subject race, the Coleiri, and none manage to eke an
Free Download Fantasy Grounds – 5E: The Crypt Of The Sun Lord Crack + With Registration Code [Win/Mac]
How To Install and Crack Fantasy Grounds – 5E: The Crypt Of The Sun Lord:
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Greetings!
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My name is Jack. I created this tutorial for the Fantasy Grounds – 5E: The Crypt of the Sun Lord World of Warcraft 5E: The Crypt of the Sun Lord mod.
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Please enjoy my tutorial below, feel free to leave a comment if any questions regarding my tutorial.
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Requirements:
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You need to have Fantasy Grounds installed before doing these steps.
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You will also need WoW 5E: The Crypt of the Sun Lord in order to continue (probably already have).
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After the tutorial is done, you might want to donate! $12 a month (or more) might help pay towards my monthly food and internet bills.
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In the Wild Rift
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Other games such as Elder Scrolls Online (ESO) are out of my expertise and I don’t own an ESO credit card.
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The World of Warcraft (WoW) 5th Edition (referred as 5.0 in some titles) is in beta. It is not out yet nor released on PC.
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System Requirements:
Windows 98/ME/2000/XP/2003 Server/Vista/7/8 (32-bit and 64-bit)
400 MHz CPU speed or better (Minimum)
4 GB RAM (Minimum)
Direct X 8
At least a 16 MB video card (GPU must be 32 MB)
Recommended:
Windows Vista Home Premium or higher (32-bit and 64-bit)
1 GB RAM (Minimum)
1.6 GHz CPU speed or better (Recommended)
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