Night of the Dead (or NTD) is a survival horror game in which you must escape from the city of Naturia covered with monsters. You play as Lucy, who awakes from her sleep after 30 years. With nothing but a pickaxe, Lucy must discover the dark secrets of her past and take back the freedom from the nightmares.
Night of the Dead was created by the small team of just 4 people: Nikita Lebleu (programmer), Cyrille Parin (artist), Sébastien Delanay (artist) and Yann Le Flambard (designer). The mobile version of NTD uses over 25GB of RAM and is a beautiful and challenging adventure where you must explore and hunt zombies using only your tools, knives, pistols and your family.
WARNING – Night of the Dead contains narrative content. As per the Entertainment Software Rating Board (ESRB) policy, NTD is intended for Mature users 17 and over.
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Vicious is a puzzle game that mixes strategy and battle elements in order to make the adventure more fun. Choose your heroes, plan your strategy, take on AI opponents and create the most deadly army. Then go out there and conquer the land with your army in order to rule the world.
Seven years after the apocalyptic event, the military and the survivors of the plague have organized their forces in an enclave named Safe Zone, populated only by those that could have escaped.
After several weeks, you get a phone call from the Safe Zone’s leaders. They want to take a group of people to another land, a distant place where peace has returned and where they could help many people.
You must decide whether or not you can believe them.
A journey across a dangerous desert. Will you get there in time?
Eight years after the disaster, the safe zone has finally reached its limits and is surrounded on all sides. Almost 80% of the population has left for other enclaves. The original inhabitants of Safe Zone have suffered a nervous breakdown from the constant threats of attacks that went on for decades.
Cyrus is a one-man army – a berserk tank with an unstoppable rage. Now more than ever, with his sole purpose to drive the Safe Zone’s enemies
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* This is a game I made because of the story that just happened to be inside my head.
* The only modern element is the town called Orberry. The rest of the game is made with
characters that I came up with while being a part of the story.
Story:
[Y]u can read as much as you want, it’s that good! It’s like a visual novel and anime at the same time… the story is dark, funny, and just overall memorable
Characters:
Kaya (Oni)
A young, indecisive, tone deaf herbalist who comes from the forest of Ayar’Re.
Luka (fairy)
Her love interest, and the only person who sees her true potential. The elder of the pair and a valued member of the village of Orberry.
Hary (Noir)
A gentle boy from the neighboring village. A mysterious admirer of Kaya, but who is he really?
Anna (Vitriol)
A witch in search of a body to inhabit. But is she after Kaya?
Maiden (Clover)
Kaya’s friend and sister in arms. A young, energetic girl.
Oven
The father of the three children of Kaya’s old home. Will he help Kaya save her forest?
[I]ntroducing Kaya
Kaya is a herbalist, and the only one who can save her native forest
After the destruction of her village, Kaya was being chased by an unknown witch who was searching for a body to inhabit. Kaya could not escape, but she disappeared into a mysterious forest. Now, the forest is slowly dying, and Kaya will have to venture deep into the forest in order to save it.
If you want to support the game, please donate at any level! ❤
And of course, thank you to Kaya’s parents for playing the games and letting me use
their artwork for this game!
Thank you so much for your time and your support!
Going from the harrowing and brutal town of Orberry, Kaya ventures into the woods in search of her lost village. Along the way, she finds a lone cottage and resolves to find the rest of the village, if only to save the forest she loves.
As you go through each day, you have to get used to the new and strange things
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This mission is going to keep you animated for a very long time as you explore an area as large as an entire city, but as expected it’s filled with puzzles, special characters and things to find.
ReviewsEscape Lala [Vita] | PS Vita (PSN)
Title: Escape Lala
Developer: Duckbears Lab
Publisher: Disney Interactive
Released: 10/13/2016
ESRB: E for Everyone
Not the kind of game to keep your hands on for too long
If you can enjoy point and click adventures, you’ll find plenty to love about Duckbears Lab’s latest: Escape Lala
A new tale of magic and mystery in the world of game point-and-click adventure — inspired by the classics of LucasArts and Sierra — is just the kind of distraction to soothe the soul on a cold winter’s morning. It’s a far cry from the demented mind-bending challenges (not to mention the generally more in-your-face slapstick) of a game like Batman: The Telltale Series. But Escape Lala, released on the PlayStation Network today, is every bit as thoughtful and committed to providing enough depth, replayability and charm to earn its right as the new entry in a classic genre.
You play Lala, a young rabbit with a magical wand in her pocket who awakens from a 300-year slumber to find an enchanted kingdom in ruin. The townsfolk turn to her for help — and a lovely young queen named Lyra has offered to guide her to the place of her origin and summon the legendary crystal that will restore the land to its former glory.
You’ll meet a few quirky characters along the way, from a witchy bear to a drunken goat who enjoys a good pint of ale. As Lala meets and grows to care for them, they work to solve puzzles together. Many of the puzzles, unfortunately, are standard fare for the point-and-click adventure genre: Use this to solve that, use that to use this. They’re fun, if trite. Still, the friendship you build along the way is ever so sweet.
There are extra touches, too. You can combine the actions of characters in your party, interact with objects like crates to change them around in unexpected ways, or use items to open locked doors and travel through the watery zones that appear after
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There are so many good games on the Wii, and then there are even more that you may never even heard of. This is the case for lots of indie titles on the system, with some grabbing attention from only a few people, and not getting the promotion they deserved. While it’s a bit of both hope you enjoy our quick take on some features of iPhone Theme Park, developer CSS. One release, three solo campaigns, and our first cross-platform multiplayer experience.
I’ve had my own very rough experiences with iPhone Theme Park on the Wii. Such a shame when what the developers had created was so very close to a masterpiece. The game is intentionally sandbox in nature where the player can go through an entire playthrough with the complete freedom to do as they please. However, with the Wii the developer kits we received were limited in what they would allow us to do. After about two months or so I had managed to get CSS one-one and get a game up and running. Everything seemed to be working well, but my completion time in the game was roughly 20-30 minutes from beginning to end, which is probably the best sign of a sinking ship. The game was a fairly unoptimized mess of most of the time, though you have to keep in mind that I was new to the iPhone. I believe some of the bugs in the game were due to my own inexperience with the game, and probably not actually in the code itself.
After weeks of waiting, CSS finally released the Sandbox DLC for free on October 25th, 2009, which adds a few new scenarios. My game crashed slightly more than I would like, but the gameplay in these new levels is extremely fun and promising. One of the new activities is to take over and invade the game by using other clan members with the ability to inflate or deflate rewards for your guild. The other new feature is that Google Maps will be used instead of the standard Find Friends feature. You and your friends all have a percentage meter that goes up or down based on how well you are doing in the game. When you are all down, the top bar decreases your play time, but if you are all up, the top bar increases your play time.
Here are some screenshots of all the new levels:
If you’re curious about how the iPhone Theme Park game will work and has no intention of ever starting the Sandbox, feel free to follow the simple tutorial below:
How to Play
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Arrow Sudoku is the latest game from Cracking the Cryptic!
In Arrow Sudoku, every puzzle contains a handful of “arrows” laid out in unique patterns. The numbers found along the shaft of the arrow must sum up to the number at the base. This simple rule leads to endless variety in the puzzles you will conquer. Fans of our previous game Miracle Sudoku will enjoy the hybrid puzzles we have included in the collection including Arrow Knight and Arrow Sandwich puzzles. These puzzles were curated by Mark and Simon and include puzzles made by them as well as from a large number of guest creators. Fans of Cracking the Cryptic’s YouTube channel will recognize many of these authors as some of the most talented creators working today!
In Cracking The Cryptic’s games, players start with zero stars and earn stars by solving puzzles. The more puzzles you solve, the more stars you earn and the more puzzles you get to play. Only the most dedicated (and cleverest) sudoku players will finish all the puzzles. Of course the difficulty is carefully calibrated to ensure lots of puzzles at every level (from easy through to extreme). Anyone familiar with their YouTube channel will know that Simon and Mark take pride in teaching viewers to be better solvers and, in these games, they always craft the puzzles with the mindset of trying to help solvers improve their skills.
Mark and Simon have both represented the UK many times at the World Sudoku Championship and you can find more of their puzzles (and lots of others) on the internet’s biggest sudoku channel Cracking The Cryptic.
Features:
40 beautiful puzzles on launch
100 puzzles in all with regular updates to reach this total in the first year post launch.
My Comments:
If you have ever played our Miracle Sudoku game on our YouTube channel, you know how Simon and Mark have a unique sense of humor and make sure to infuse that into every game they make for our site. Arrow Sudoku is exactly the same way. It’s an endless amount of fun, almost addictive. And like our Miracle Sudoku puzzle game, you never have to worry about a puzzle going too hard. The difficulty is carefully calibrated to ensure anyone can have fun with this game. Whether you are a YouTube veteran, a casual fan of sudoku, or you have never played before, this game is sure to entertain you. Because it is based on one of
